Julien Brasseur

game developer

Montpellier, FRANCE.

Projects

Kilometro

Android

DataDefense

Unity3D - Serious game

Global gamejam 2016

Unity3D/Blender

Snow simulator

C++/Houdini

Plant Generator

Coming soon ...

About

This is what I've learned and what I've done professionally since i graduated high school.

  • 2009-2011

    Technology Institute, Montpellier

    Learning algorithm, network basics, UML, Object oriented programming, Linux

  • 2012

    Claude Bernard University, Lyon

    Deepening of programming concepts and patterns (pointers, memory, complexity, recursivity, ...). Learning databases, network basics, logic, state machines, data treatment, man machine interface.

  • 2013-2014

    Science and Technology University, Montpellier

    Image, Games and Intelligent Agent master. Learning 3D programming and game engines with OpenGL (matrix, camera, textures, shaders, ...). Learning artificial intelligence, medical imaging, serious game, virtual reality, image processing.

  • October 2014 - February 2016

    Pipeline Developer at Dwarf Animation Studio

    Dwarf Animation Studio is a studio in south of France making 3D animated movies. I developed APIs and internal tools for the studio pipeline, mainly in Python. I made plugins for the softwares used by the artists of the studio like Final Cut Pro, Lumiere (proprietary rendering engine), Shotgun (project management web UI).

  • Since March 2016

    Tools Developer at Wild Sheep Studio

    Wild Sheep Studio is a videogame studio based in Montpellier(FR), founded by major names of the videogame industry like Michel Ancel, CĂ©line Tellier or Christophe de Labrouhe, all coming from Ubisoft. Wild Sheep Studio is developing a multiplayer PS4 game called WILD where you can summon wild animals and control them to survive in a gigantic world.

Skills

PYTHON
90%
JAVA
80%
C/C++
85%
UNITY3D
60%
OPENGL
60%
ANDROID
75%

Links


Github

DeviantArt

Twitter

Linkedin

Codingame

Contact Me